Here’s the prototype (Alpha Build) of my Auto Space Battler.

I put this together earlier this year using JavaScript and sprinkled in a few of my own assets, mostly to mess around a bit. Since I enjoy playing autobattlers myself, and because the genre is pleasantly code-friendly, the choice was an easy one.

Have fun testing it… or at least trying to.


How it works:

Start a new game.
On the left side, you see your flagship. The blue bar represents your energy shield, the green bar shows your health or ship integrity, and the yellow bar indicates your level progress. The number next to the three bars displays your player level, which increases by defeating enemies and earning XP. Additionally, your shield and health are shown again as numerical values at the bottom center.

At the top center, you can see the current stage and how many enemies have spawned in the current wave.

In the top-left corner, you find the kill counter and the death counter.

Each wave spawns 10 enemies that automatically attack your ship. After these 10 enemies, a boss appears with higher HP and shield. If you fail to defeat the boss and your ship is destroyed, normal enemies will spawn again. You can manually trigger the boss again by clicking the "Start Boss" button.

By destroying enemy ships, you earn Crystals, which are shown in the bottom-left corner.

In the bottom-right corner, you see two icons: [U] for Upgrades and [#] for the Console. You can open or close them using the "U" or "#" keys, or by clicking them with the mouse. Under [U], you can upgrade your ship using Crystals to progress through higher stages.

Development log

Comments

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The idea is interesting, but the gameplay doesn't hold. Because every time I upgrade, the stat is reset, I can just hit the Upgrade button exactly when the shield or health is about to be depleted, and then I can keep going indefinitely, because of the low cost of those upgrades. It's a simple game that could be a lot of fun with a lot of polishing and testing. :)

Oh yeah the title is spelt incorrectly

oh shit yes it is Fleet instead of Fleed :D i will fix it. Thank you.

I saw it, but I honestly thought it's intentional, LOL

Is there a guide or control scheme for this? It looks awesome but I'm doing pretty poorly at it. 

The parallax main menu screen is divine btw.

I will post some screenshots with a guide for the controls. Sure.